![]() Each level takes more time than you'd think to clear, and offers no checkpoints. The Superhot-esque time mechanic allows you to have a high degree of control over these encounters, but there are still times where you may feel that a projectile has hit you unfairly. They are filled with open spaces, and you'll often find enemies streaming at you from all sides. The levels are large and uninspired, and do not feel handcrafted though I believe they actually are. Unfortunately, I became fatigued with the game as a whole after little more than an hour of playtime. The trance-like music is initially appealing as well, but quickly wore out its welcome. UltraGoodness 2 is a competently-made top-down shooter (especially considering it was developed by one man), with both charming graphics and responsive controls.
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